package onslaught.game;

import java.awt.geom.Point2D;

/**
 *
 * @author EthiC
 */
public class GameProperties {

    public static Point2D startPoint;
    private boolean sendWaveImmediately = false;
    private long timeBetweenWaves = 8000000;
    public static int enemiesPerLevel = 10;
    public static int WANTED_FPS = 60;

    public boolean isSendWaveImmediately() {
        return sendWaveImmediately;
    }

    public long getTimeBetweenWaves() {
        return timeBetweenWaves;
    }

    public void setTimeBetweenWaves(long timeBetweenWaves) {
        this.timeBetweenWaves = timeBetweenWaves;
    }
}
